- Roll damage at the same time as rolling attack
- If your character is blind or in darkness, you can’t face the table
- Gold must be shared equally among all party members
- Material loot should be distributed fairly (unless democratically agreed otherwise)
- Gold and loot cannot be hidden or stolen from other party members
- The spells “Raise Dead” and “Resurrection” confer a true permanent negative level (no Restoration) which also increases your level cap (i.e. a character can still eventually hit lv20)
- The spell “True Resurrection” works as normal
Arcane and Divine Scrolls
There’s no distinction. This is probably the most ignored rule ever.
Purchasing Magic Items
Magic item purchases are limited in Ravenmoor. The town may have certain magic items in stock, but not everything is available at a given time. Ask the GM to roll available magic items if you’re interested in purchasing. There is / will be a post on the forums detailing current stock.
The following items are excepted from this rule and will always be in stock:
- All basic armor, mundane gear, items, and weapons
- All special materials except dragonhide and angelskin
- +1 weapons and armor
- Potions and oils of 0- or 1st-level spells at caster level 1st
- Scrolls of 0- or 1st-level spells at caster level 1st
Upgrading magic items
Magic items with numerical upgrade systems can be upgraded by finding a suitable magic practitioner and paying the difference in costs between the two items.
This applies to any number-based items such as:
- Magic weapons
- Magic armor
- Headbands & Belts
- Cloaks, rings, etc. of resistance, protection, etc.
Unique abilities can be added to worn items (such as rings) for an additional 50% gold cost. For example, if a character adds the power to confer invisibility to their ring of protection +2, the cost of adding this ability is the same as for creating a ring of invisibility multiplied by 1.5.
Specific magic items and named items cannot be upgraded.